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    <dc:date>2013-04-30T06:48:14Z</dc:date>
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  <item rdf:about="http://dspace.cityu.edu.hk:80/handle/2031/6655">
    <title>New strategies for designing live computer music</title>
    <link>http://dspace.cityu.edu.hk:80/handle/2031/6655</link>
    <description>Title: New strategies for designing live computer music
Authors: Leung, Kei Cheuk Kechard ( 梁基爵)
Abstract: ﻿This thesis explores the methodology for designing computer-based digital musical 
instruments (DMIs) to create a new direction for live computer music performance. 
Three forerunners of DMIs, Extended Tablet, Reactable and Silent Drum, are 
reviewed to give background information of DMIs, of which the individual 
components, performance contexts and artistic factors are investigated. The present 
study presents four case studies, each discussing a new DMI or installation, namely 
the Pod Drum, Control Table, 3D Fabric, and 'Transparent Caprice'. They were 
inspired by different motivations, artistic considerations, and technology involvement. 
Performances of original compositions for each of the creations are also presented. 
This thesis highlights three key implementations for the design of DMIs: (1) 
exploring gestural control in live computer music; (2) enhancing transparency of the 
control process and sound production of DMI designs; and (3) increasing the 
importance of repertoire and actual performances in the development of DMIs.
Notes: CityU Call Number: ML1380 .L48 2011; 107 leaves : ill. (some col.)   30 cm.; Thesis (M.Phil.)--City University of Hong Kong, 2011.; Includes bibliographical references (leaves 105-107)</description>
    <dc:date>2011-01-01T00:00:00Z</dc:date>
  </item>
  <item rdf:about="http://dspace.cityu.edu.hk:80/handle/2031/6283">
    <title>Digital puppertry : real-time performance in a mediatized age</title>
    <link>http://dspace.cityu.edu.hk:80/handle/2031/6283</link>
    <description>Title: Digital puppertry : real-time performance in a mediatized age
Authors: Wang, Zhe (王喆)
Abstract: ﻿In this work, digital puppetry is discussed as a hybrid art form in which the 
performing objects are partially manipulated or wholly generated by algorithmic 
programs. The significant parameter here is the use of real-time technological 
interfaces, suggesting a synchronicity between the manipulator’s control and the 
performing object's resultant movement. While there is not a single ideal example of 
what digital puppetry, a wide range of digital forms or works (e.g., motion capture, 
machinima, Digital Marionette, The Sims, etc.) are analyzed in the context of 
improvisation and interaction through the employment of real-time technologies. 
In order to further examine the role it plays in this mediatized age, digital 
puppetry is proposed here both as a phenomenon that self-evidently is performance 
in the usual, aaesthetic sense of that term, and is also studied as performance in a 
broader sense suggested by the performance theory of Richard Schechner. Moreover, 
this study values Jean-François Lyotard’s performativity as a comparatively new 
theoretical framework in performance studies, useful to rethink the ongoing radical 
changes in the nature of performance in relation to technological developments. 
At this point, it is not my primary goal to develop a formal definition of 
digital puppetry, but to establish it as a significant contemporary phenomenon 
through a culturally and theoretically contextualized survey. Consequently, relevant 
cultural issues related to digital puppetry are addressed, such as play/perform, 
role/rule, agency/identity, and body/self complexes. By continuously expanding a 
database of human/computer interactive behavior, digital puppetry may create new 
forms of ritual for the global community. 
Keyword: digital puppetry, performance, real-time, body, agency
Notes: CityU Call Number: PN1972 .W36 2010; 137 leaves   30 cm.; Thesis (M.Phil.)--City University of Hong Kong, 2010.; Includes bibliographical references (leaves 125-137)</description>
    <dc:date>2010-01-01T00:00:00Z</dc:date>
  </item>
  <item rdf:about="http://dspace.cityu.edu.hk:80/handle/2031/6282">
    <title>Markov random field-based hierarchical handwritten Chinese character modeling</title>
    <link>http://dspace.cityu.edu.hk:80/handle/2031/6282</link>
    <description>Title: Markov random field-based hierarchical handwritten Chinese character modeling
Authors: Tian, Desai (田德赛)
Abstract: ﻿This dissertation proposes a statistical-structural character modeling method based 
on the Markov Random Fields(MRFs) in the Handwritten Chinese Character Recognition(HCCR) problem. In the MRF framework, we view the character recognition as 
a labeling problem, as how well a given observation matches a character model. The 
MRF framework can represent both statistical and structural information of the Chinese 
character by the neighborhood systems and clique potentials. The neighborhood system 
denotes the most important stroke relationships. The clique potential is composed by 
prior clique potential based on our prior knowledge and likelihood clique potential represents 
both statistical and structural information, which is derived from Gaussian Mixture 
Models(GMMs). We add the radical information into our prior knowledge, thus form a 
hierarchical character structure in which radicals constitute characters, and strokes constitute 
radicals. With the help of radical structure, we can easily grasp the most important 
stroke relationships. 
We implemented a real-world application of character recognition. In the proposed 
HCCR system, we extract candidate strokes from character image by minimizing the 
single-site likelihood clique potentials, and find the best structural match between candidate 
strokes and stroke models by the relaxation labeling algorithm. The experiments 
done on the Korea Advanced Institute of Science and Technology (KAIST) character 
database demonstrate the practicability of proposed approaches.
Notes: CityU Call Number: PL1074.5 .T53 2010; xi, 56 leaves : ill.   30 cm.; Thesis (M.Phil.)--City University of Hong Kong, 2010.; Includes bibliographical references (leaves 51-56)</description>
    <dc:date>2010-01-01T00:00:00Z</dc:date>
  </item>
  <item rdf:about="http://dspace.cityu.edu.hk:80/handle/2031/6281">
    <title>Sequential Markov random fields for human body parts tracking</title>
    <link>http://dspace.cityu.edu.hk:80/handle/2031/6281</link>
    <description>Title: Sequential Markov random fields for human body parts tracking
Authors: Cao, Xiaoqin (曹小琴)
Abstract: ﻿This thesis presents the sequential Markov random fields (SMRFs) for tracking human 
body parts in the monocular settings, which plays an important role in computer 
vision and pattern recognition with many potential applications in areas of entertainment, 
automatic surveillance, health care, virtual reality and human-computer interface. There 
has been increasing interests in developing an automatic system to detect, localize and 
track human body parts with flexibility and robustness. However, it is a challenging task 
to achieve high performance in terms of efficiency and accuracy because of the high degrees 
of freedom (DOF) of the articulated human body, background clutters, and missing 
body parts due to partial occlusions. We handle these problems by the hybrid strategy, 
where the temporal dependencies between two successive human poses are described by 
the sequential Monte Carlo (SMC) method, and the spatial relationships between body 
parts in a pose is described by the Markov random fields (MRFs). This hybrid SMRF is 
able to account for spatio-temporal dependencies in moving human parts, enhancing the 
overall tracking performance in partial occlusions and background clutters. Within the 
unified SMRF framework, we formulate the tracking task as a sequential labeling problem 
by minimizing the posterior energy function of both body parts’ temporal motion and 
their spatial structure. We also develop efficient inference and learning algorithms for 
the SMRF based on the relaxation labeling(RL). To reduce the search space, we use a 
labeling-by-synthesis manner to predict moving path based on MRF-based sequential importance 
sampling. The Experimental results from motion capture data and real walking 
video demonstrate that the SMRF can effectively and accurately detect and track human 
body parts.
Notes: CityU Call Number: TA1634 .C36 2010; xiii, 73 leaves : ill.   30 cm.; Thesis (M.Phil.)--City University of Hong Kong, 2010.; Includes bibliographical references (leaves 68-73)</description>
    <dc:date>2010-01-01T00:00:00Z</dc:date>
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