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  <channel rdf:about="http://dspace.cityu.edu.hk:80/handle/2031/707">
    <title>DSpace Community:</title>
    <link>http://dspace.cityu.edu.hk:80/handle/2031/707</link>
    <description />
    <items>
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        <rdf:li rdf:resource="http://dspace.cityu.edu.hk:80/handle/2031/4762" />
        <rdf:li rdf:resource="http://dspace.cityu.edu.hk:80/handle/2031/4761" />
        <rdf:li rdf:resource="http://dspace.cityu.edu.hk:80/handle/2031/4760" />
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    <dc:date>2013-05-07T18:34:54Z</dc:date>
  </channel>
  <item rdf:about="http://dspace.cityu.edu.hk:80/handle/2031/4762">
    <title>Algorithms design for IPv6 address lookup and packet classification</title>
    <link>http://dspace.cityu.edu.hk:80/handle/2031/4762</link>
    <description>Title: Algorithms design for IPv6 address lookup and packet classification
Authors: Li, Yiu Keung (李耀強)
Abstract: In addition to the conventional 1-D address lookup used to determine the&#xD;
next-hop of an incoming packet, an IP router is also required to perform multi-field&#xD;
packet classification in order to support advanced functions, such as network security,&#xD;
quality of service, and virtual private network etc. Many algorithmic and Ternary&#xD;
Content Addressable Memory (TCAM) based approaches have been published for the&#xD;
address lookup and packet classification problems. In general, software&#xD;
implementations are suitable for low-end routers, whereas hardware search engines&#xD;
are employed in high-end routers that demand a very high packet-processing rate.&#xD;
Most of the existing algorithmic methods for address lookup exploit the&#xD;
characteristics of IPv4 routing tables to speed up the processing rate. The adoption of&#xD;
IPv6 with 128-bit addresses poses great challenges to the existing methods. In this&#xD;
research, we investigate the necessary modifications and extensions to several&#xD;
well-known address lookup algorithms for application to IPv6. It is found that a&#xD;
hybrid method that combines level-compressed trie with hashing will give the best&#xD;
performance.&#xD;
Multi-field packet classification is a much harder problem compares to the 1-D&#xD;
address lookup. TCAM-based approach is the dominant solution used in the industry.&#xD;
With the adoption of IPv6, the cost of TCAM-based search engine is jet up while the&#xD;
efficiency is degraded. In this research, we develop a novel encoding scheme, called&#xD;
prefix inclusion coding (PIC), which can compress a 5-tuple 296-bit IPv6 filter to 72&#xD;
bits (or even 36 bits for classifiers with up to a few thousands filters). Hence, the&#xD;
overall TCAM storage requirement can be reduced by 90%.
Notes: vii, 129 leaves : ill. ; 30 cm.; Thesis (M.Phil.)--City University of Hong Kong, 2005; Includes bibliographical references (leaves 123-129); CityU Call Number: TK5105.875.I57 L56 2005</description>
    <dc:date>2005-01-01T00:00:00Z</dc:date>
  </item>
  <item rdf:about="http://dspace.cityu.edu.hk:80/handle/2031/4761">
    <title>Reliable multicast over wireless ad-hoc network</title>
    <link>http://dspace.cityu.edu.hk:80/handle/2031/4761</link>
    <description>Title: Reliable multicast over wireless ad-hoc network
Authors: Lau, Kwan Shek (劉鈞碩)
Abstract: IEEE 802.11 is the de facto standard for wireless communications.&#xD;
According to the 802.1 1 medium access control protocol, multicast frames are&#xD;
transmitted over ad hoc networks without virtual channel reservation. Hence,&#xD;
multicast communications in ad hoc networks suffer from the hidden terminal&#xD;
problem, and may have low delivery ratio. Feedback implosion is another&#xD;
issue that need to be addressed. If each multicast group member sends feedback&#xD;
messages to the sender directly, the sender will be congested/overloaded.&#xD;
In this research, a tree-based reliable multicast communication protocol&#xD;
is proposed. Firstly, the virtual channel reservation technique for unicast&#xD;
communication is extended to multicast communications such that the packet&#xD;
loss probability can be reduced significantly. Secondly, a tree-based packet&#xD;
recovery protocol is developed. Feedbacks from the multicast group members&#xD;
are consolidated at the branch points of the multicast tree, and the workload of&#xD;
the packet recovery process can be distributed among the multicast group&#xD;
members. The performance of the proposed reliable multicast protocol is&#xD;
studied via simulation. It was found that the tree-based method performs better&#xD;
than gossip-based methods when node mobility is not high.
Notes: ii, 56 leaves : ill. ; 30 cm.; Thesis (M.Phil.)--City University of Hong Kong, 2005; Includes bibliographical references (leaves 54-56); CityU Call Number: TK5105.887.L38 2005</description>
    <dc:date>2005-01-01T00:00:00Z</dc:date>
  </item>
  <item rdf:about="http://dspace.cityu.edu.hk:80/handle/2031/4760">
    <title>3D object model reconstruction from multiple views</title>
    <link>http://dspace.cityu.edu.hk:80/handle/2031/4760</link>
    <description>Title: 3D object model reconstruction from multiple views
Authors: Wong, Sze Sze (黃思思)
Abstract: This project aims to reconstruct a 3D object model from an image sequence captured&#xD;
by a mobile camera. Our system can be used to generate 3D model of any type of&#xD;
object. We are particularly interested in demonstrating the capability of the system in&#xD;
the reconstruction of 3D head model. An efficient method has been developed that&#xD;
can facilitate the reconstruction of a complex surface model. Conventional 3D&#xD;
reconstruction techniques, with the use of specialized equipment, are inflexible and&#xD;
very expensive. To reduce the cost and increase the flexibility, our system only&#xD;
requires consumer-type digital camera for image sequence acquisition. A new&#xD;
colored calibration pattern is designed to allow the object and the calibration pattern to&#xD;
be captured simultaneously. It can provide a higher convenience but lower cost for&#xD;
the set up of the system.&#xD;
The whole process of 3D object reconstruction consists of four major steps:&#xD;
camera calibration, volumetric model reconstruction, surface model reconstruction and&#xD;
texture mapping. Camera calibration is an important step to determine the&#xD;
relationship between 3D world coordinates and the corresponding 2D image&#xD;
coordinates. The volumetric model is reconstructed from the image sequence&#xD;
(multiple views) of the object by Shape-from-Silhouette/Photo-consistency. The&#xD;
volumetric model in the real world space is converted to surface model. Finally, a&#xD;
single texture map is created from the original multiple camera views of the object.&#xD;
The linear camera calibration method can be done in high speed and with high&#xD;
accuracy. The camera can be calibrated either by using the coplanar calibration&#xD;
pattern or the non-coplanar calibration pattern with on-line lens distortions&#xD;
compensation. Both radial and tangential lens distortion compensation can improve&#xD;
the linear camera calibration.&#xD;
For the 3D model reconstruction, a novel reconstruction algorithm "Shape-from-&#xD;
Silhouette/Photo-consistency" is implemented. This algorithm combines the voting-localizing&#xD;
operations of the Shape-from-Silhouette in a novel space, and the Photo-consistency&#xD;
constraint among neighboring views of the object. It overcomes the&#xD;
shortcomings of each algorithm. A 2D voxel mask in 3D space is proposed that can&#xD;
effectively locate the concavity of the object surface. The volumetric model is then&#xD;
converted to the surface model by the marching cubes algorithm.&#xD;
To give the object model a realistic appearance, two texture mapping methods are&#xD;
developed. One is a view-independent method and the other is a view-dependent&#xD;
method. The view-independent method is to combine the individual photographs&#xD;
together. The view-dependent texture mapping is to combine and blend different&#xD;
input photographs to form a single texture.&#xD;
The results of camera calibration and volumetric modeling are shown. Some&#xD;
reconstructed 3D photorealistic models are presented to demonstrate the performance&#xD;
of the system.
Notes: xii, 138 leaves : ill. (some col.) ; 30 cm.; Thesis (M.Phil.)--City University of Hong Kong, 2004; Includes bibliographical references (leaves 129-135); CityU Call Number: TA1637.W664 2004</description>
    <dc:date>2004-01-01T00:00:00Z</dc:date>
  </item>
  <item rdf:about="http://dspace.cityu.edu.hk:80/handle/2031/4759">
    <title>Graph-based stereo correspondence algorithms and occlusion detection</title>
    <link>http://dspace.cityu.edu.hk:80/handle/2031/4759</link>
    <description>Title: Graph-based stereo correspondence algorithms and occlusion detection
Authors: Chen, Shifeng (陳世峰)
Abstract: Stereo matching, or 3D reconstruction from two or multiple 2D images&#xD;
of a scene, is one of the most active research areas in computer vision. Due to&#xD;
its ill-posed nature, stereo matching problem still remains challenging&#xD;
although many stereo algorithms have been developed. Amongst recent&#xD;
algorithms, graph-based methods are the most popular because of their&#xD;
excellent performance. On the other hand, occlusion detection is an important&#xD;
part in stereo problem. Many heuristics have been presented to handle&#xD;
occlusions.&#xD;
In this dissertation, three stereo algorithms are presented. The first one&#xD;
is a local occlusion detection algorithm, so called the competitive approach.&#xD;
The objective of this algorithm is to label occlusions in the obtained dense&#xD;
disparity map without occlusions after matching. This algorithm has two&#xD;
main steps: first, all matching conflicts are labelled in a dense disparity map&#xD;
after matching without occlusions; second, occlusions are extracted from&#xD;
matching conflicts via a maximum-value rule. In this dissertation, an&#xD;
improved cooperative algorithm is presented to improve the original&#xD;
cooperative algorithm by using the competitive occlusion detection approach.&#xD;
This algorithm is implemented on some standard test image pairs to&#xD;
demonstrate its improvement.&#xD;
The second part of this dissertation proposes two global stereo&#xD;
algorithms, named left-right consistency graph cuts (LRC-GC) algorithms, to&#xD;
solve correspondence problem with occlusions. Our objective of this part is to&#xD;
design good stereo matchers for accurate correspondence computation&#xD;
including occlusion labelling. These two algorithms are based on graph cuts&#xD;
and handle occlusions within the global energy minimization process by&#xD;
enforcing the left-right matching consistency constraint, which states that&#xD;
only the non-occluded pixels have correspondences and each pair of&#xD;
correspondences should have the same disparity value. The two novel&#xD;
algorithms give unique and symmetric results. We compare them with&#xD;
another graph-based stereo algorithm, which handles occlusions by enforcing&#xD;
the uniqueness constraint. Experimental results are reported to demonstrate&#xD;
the excellent performance of the two novel algorithms and to show that they&#xD;
outperform the algorithm based on the uniqueness constraint.&#xD;
In the conclusion part, some limitations of these novel algorithms are&#xD;
discussed and some directions for further research are suggested.
Notes: xiii, 108 leaves : ill. ; 30 cm.; Thesis (M.Phil.)--City University of Hong Kong, 2005; Includes bibliographical references (leaves 97-108); CityU Call Number: TA1634.C445 2005</description>
    <dc:date>2005-01-01T00:00:00Z</dc:date>
  </item>
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