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Please use this identifier to cite or link to this item: http://dspace.cityu.edu.hk/handle/2031/332
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dc.contributor.authorTse, Chiu Yung
dc.date.accessioned2006-01-16T07:39:16Z
dc.date.accessioned2017-09-19T08:49:13Z
dc.date.accessioned2019-02-12T06:43:42Z-
dc.date.available2006-01-16T07:39:16Z
dc.date.available2017-09-19T08:49:13Z
dc.date.available2019-02-12T06:43:42Z-
dc.date.issued2005
dc.identifier.other2005ittcy963
dc.identifier.urihttp://144.214.8.231/handle/2031/332-
dc.description.abstractThe objective of this project is to develop a virtual reality fighting game. It consists of computer animation and artificial intelligent. This report presents technique for capturing motion of player and implementation of computer opponent. Besides, the skills of real-time capture and virtual reality are applied. By tracking the player's movements in real-time using a motion capture device, the character in the game follows the player's motion. The game can perform some sensible karate motions under different fighting situation.
dc.format.extent164 bytes
dc.format.mimetypetext/html
dc.rightsThis work is protected by copyright. Reproduction or distribution of the work in any format is prohibited without written permission of the copyright owner.
dc.rightsAccess is restricted to CityU users.
dc.title3D karate fighting gameen
dc.contributor.departmentDepartment of Computer Engineering and Information Technology
dc.description.supervisorDr. Komura Taku. Assessor: Dr. Rynson Lau
Appears in Collections:Computer Engineering & Information Technology - Undergraduate Final Year Projects 

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