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Please use this identifier to cite or link to this item: http://dspace.cityu.edu.hk/handle/2031/343
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dc.contributor.authorChow, Kin Mingen_US
dc.date.accessioned2006-01-19T03:25:58Zen_US
dc.date.accessioned2007-05-14T07:54:06Z
dc.date.accessioned2017-09-19T08:49:22Z
dc.date.accessioned2019-02-12T06:43:56Z-
dc.date.available2006-01-19T03:25:58Zen_US
dc.date.available2007-05-14T07:54:06Z
dc.date.available2017-09-19T08:49:22Z
dc.date.available2019-02-12T06:43:56Z-
dc.date.issued2005en_US
dc.identifier.other2005itckm295en_US
dc.identifier.urihttp://144.214.8.231/handle/2031/343-
dc.description.abstractVirtual Environment (VE), the environment that allows users at different geographical locations to share information and interact via a local network or through the Internet. Nowadays it is becoming more and more popular through out the world especially for entertainment purposes. However when the number of viewers exploring the VE increases, the server will quickly become the bottleneck through serving queries from the clients, which include retrieving and transmitting the requested object models to the clients. By employing parallelism using an array of object servers, an adaptive region partitioning scheme is designed to partition the whole VE into multiple regions. All objects within a region will be managed by one server. Requests from viewers for any object within a region will be served by the server managing that region. This reduces the number of viewers that each server needs to handle. When a viewer is crossing the boundary of two or more regions, all the servers of the relevant regions will be serving requests from the viewer since the viewer may be able to view objects within all these regions. However, when a server is overloaded by a large number of requests due to too many clients access its region concurrently, the managed region will be repartitioned and part of it will be transferred to lightly loaded neighbor servers so as to share the loading among the others.en_US
dc.format.extent164 bytes
dc.format.mimetypetext/html
dc.language.isoen_US
dc.rightsThis work is protected by copyright. Reproduction or distribution of the work in any format is prohibited without written permission of the copyright owner.en_US
dc.rightsAccess is restricted to CityU users.en_US
dc.titleMulti-server support for multiplayer online gamesen_US
dc.contributor.departmentDepartment of Computer Engineering and Information Technologyen_US
dc.description.supervisorDr. Lau Rynson W H. Assessor: Dr. Komula Takuen_US
Appears in Collections:Computer Engineering & Information Technology - Undergraduate Final Year Projects 

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