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Please use this identifier to cite or link to this item: http://hdl.handle.net/2031/355

Title: Prefetching approach for multi-player online game engine (Infoislive Corporation)
Authors: Lee, Hung Yan
Department: Department of Computer Engineering and Information Technology
Issue Date: 2005
Supervisor: Dr. Lau Rynson W H. Assessor: Dr. Li Qing
Abstract: The Memory management module of the game engine, Online Mobile Engine (OnME), is used to perform model-based boundary checking. So that when a user is close to the edge of the virtual world (or a sub-part of a game), the memory module can perform automatic pre-fetching of the next virtual world or graphical model. This can reduce communication latency.
Appears in Collections:Computer Engineering & Information Technology - Undergraduate Final Year Projects

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