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|Title:||Prefetching approach for multi-player online game engine (Infoislive Corporation)|
|Authors:||Lee, Hung Yan|
|Department:||Department of Computer Engineering and Information Technology|
|Supervisor:||Dr. Lau Rynson W H. Assessor: Dr. Li Qing|
|Abstract:||The Memory management module of the game engine, Online Mobile Engine (OnME), is used to perform model-based boundary checking. So that when a user is close to the edge of the virtual world (or a sub-part of a game), the memory module can perform automatic pre-fetching of the next virtual world or graphical model. This can reduce communication latency.|
|Appears in Collections:||Computer Engineering & Information Technology - Undergraduate Final Year Projects|
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