Please use this identifier to cite or link to this item:
http://dspace.cityu.edu.hk/handle/2031/355| Title: | Prefetching approach for multi-player online game engine (Infoislive Corporation) |
| Authors: | Lee, Hung Yan |
| Department: | Department of Computer Engineering and Information Technology |
| Issue Date: | 2005 |
| Supervisor: | Dr. Lau Rynson W H. Assessor: Dr. Li Qing |
| Abstract: | The Memory management module of the game engine, Online Mobile Engine (OnME), is used to perform model-based boundary checking. So that when a user is close to the edge of the virtual world (or a sub-part of a game), the memory module can perform automatic pre-fetching of the next virtual world or graphical model. This can reduce communication latency. |
| Appears in Collections: | Computer Engineering & Information Technology - Undergraduate Final Year Projects |
Files in This Item:
| File | Size | Format | |
|---|---|---|---|
| fulltext.html | 164 B | HTML | View/Open |
Items in Digital CityU Collections are protected by copyright, with all rights reserved, unless otherwise indicated.
