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Please use this identifier to cite or link to this item: http://dspace.cityu.edu.hk/handle/2031/363
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dc.contributor.authorLeung, Wai Keien_US
dc.date.accessioned2006-01-19T07:32:45Zen_US
dc.date.accessioned2007-05-14T07:56:25Z
dc.date.accessioned2017-09-19T08:49:16Z
dc.date.accessioned2019-02-12T06:43:48Z-
dc.date.available2006-01-19T07:32:45Zen_US
dc.date.available2007-05-14T07:56:25Z
dc.date.available2017-09-19T08:49:16Z
dc.date.available2019-02-12T06:43:48Z-
dc.date.issued2005en_US
dc.identifier.other2005itlwk807en_US
dc.identifier.urihttp://144.214.8.231/handle/2031/363-
dc.description.abstractIn the project, the developed game engine is specified for first personal shooting game. In the game engine, a player can choose a character (model) and a level to play with. It provides a battle field for multi-player through network and supports up to 8 players at the same time. A basic control system is developed which supports attack, jump, walking upstairs, changing viewing angles and switching weapons. A basic weapon system is developed which supports 2 types of weapons. They are rocket and fire gun. There is also a particle system used to generate fire and explosion.en_US
dc.format.extent164 bytes
dc.format.mimetypetext/html
dc.language.isoen_US
dc.rightsThis work is protected by copyright. Reproduction or distribution of the work in any format is prohibited without written permission of the copyright owner.en_US
dc.rightsAccess is restricted to CityU users.en_US
dc.titleGame engine developmenten_US
dc.contributor.departmentDepartment of Computer Engineering and Information Technologyen_US
dc.description.supervisorDr. Lau Ricky W H. Assessor: Dr. Yuen Kelvin S Yen_US
Appears in Collections:Computer Engineering & Information Technology - Undergraduate Final Year Projects 

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