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DC Field | Value | Language |
---|---|---|
dc.contributor.author | Leung, Wai Kei | en_US |
dc.date.accessioned | 2006-01-19T07:32:45Z | en_US |
dc.date.accessioned | 2007-05-14T07:56:25Z | |
dc.date.accessioned | 2017-09-19T08:49:16Z | |
dc.date.accessioned | 2019-02-12T06:43:48Z | - |
dc.date.available | 2006-01-19T07:32:45Z | en_US |
dc.date.available | 2007-05-14T07:56:25Z | |
dc.date.available | 2017-09-19T08:49:16Z | |
dc.date.available | 2019-02-12T06:43:48Z | - |
dc.date.issued | 2005 | en_US |
dc.identifier.other | 2005itlwk807 | en_US |
dc.identifier.uri | http://144.214.8.231/handle/2031/363 | - |
dc.description.abstract | In the project, the developed game engine is specified for first personal shooting game. In the game engine, a player can choose a character (model) and a level to play with. It provides a battle field for multi-player through network and supports up to 8 players at the same time. A basic control system is developed which supports attack, jump, walking upstairs, changing viewing angles and switching weapons. A basic weapon system is developed which supports 2 types of weapons. They are rocket and fire gun. There is also a particle system used to generate fire and explosion. | en_US |
dc.format.extent | 164 bytes | |
dc.format.mimetype | text/html | |
dc.language.iso | en_US | |
dc.rights | This work is protected by copyright. Reproduction or distribution of the work in any format is prohibited without written permission of the copyright owner. | en_US |
dc.rights | Access is restricted to CityU users. | en_US |
dc.title | Game engine development | en_US |
dc.contributor.department | Department of Computer Engineering and Information Technology | en_US |
dc.description.supervisor | Dr. Lau Ricky W H. Assessor: Dr. Yuen Kelvin S Y | en_US |
Appears in Collections: | Computer Engineering & Information Technology - Undergraduate Final Year Projects |
Files in This Item:
File | Size | Format | |
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fulltext.html | 164 B | HTML | View/Open |
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