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Please use this identifier to cite or link to this item: http://dspace.cityu.edu.hk/handle/2031/3666
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dc.contributor.authorLi, Man Wai
dc.date.accessioned2006-10-19T07:09:48Z
dc.date.accessioned2017-09-19T08:51:19Z
dc.date.accessioned2019-02-12T06:53:31Z-
dc.date.available2006-10-19T07:09:48Z
dc.date.available2017-09-19T08:51:19Z
dc.date.available2019-02-12T06:53:31Z-
dc.date.issued2006
dc.identifier.other2006cslmw935
dc.identifier.urihttp://144.214.8.231/handle/2031/3666-
dc.description.abstractJava is the most common developing language for the mobile phone on the J2ME platform. And, Bluetooth is the most powerful (high bandwidth than Infra-red) and convenient (don’t need to place those in a straight line likes Infra-red) data communication between mobile phones. In my final year project, the Bluetooth Java Game created is an adventure Game called “Fight” that the players move around the map and fight with each other in real time. This multiplayer game can support up to 3 players on mobile phones of different model. The Bluetooth architecture I have applied is point to multi-point architecture, which can support maximum 1 master and 7 slaves. In order to improve the smooth game showing on the screen, I applied double buffering for the GameCanvas and I used animated characters that when the character move, Frame is changing. Therefore, the user can watch a more smoothly game on the screen.en
dc.format.extent164 bytes
dc.format.mimetypetext/html
dc.rightsThis work is protected by copyright. Reproduction or distribution of the work in any format is prohibited without written permission of the copyright owner.
dc.rightsAccess is restricted to CityU users.
dc.titleMobile bluetooth java gameen
dc.contributor.departmentDepartment of Computer Scienceen
dc.description.supervisorTao Yufei. First Reader: Lee K C Kenneth. Second Reader: Chun H W Andyen
Appears in Collections:Computer Science - Undergraduate Final Year Projects 

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