Skip navigation
Run Run Shaw Library City University of Hong KongRun Run Shaw Library

Please use this identifier to cite or link to this item: http://dspace.cityu.edu.hk/handle/2031/412
Title: A fast particle-based approach to cloth simulation
Authors: Ng, Ka Chun
Department: Department of Computer Engineering and Information Technology
Issue Date: 2004
Supervisor: Dr Chan K L. Assessor : Dr. Lau Ricky W H
Abstract: The main objective of my project is to simulate a cloth model that is being placed on irregular shaped objects and can interact with moving objects. This project follows the previous project entitled "Modelling and Animation of Cloth". For this project, I have studied some conference papers, journal papers and books on the simulation of cloth model. After the literature search, I started to implement the simulation with a plug-in in 3D Studio Max 5. The plug-in uses using Visual C++ to implement. The method uses in the simulation is based on calculating the change of velocities of particles of cloth to estimate the next position in geometric space. Also, the collision detection prevents the intersection of the cloth and the object.
Appears in Collections:Computer Engineering & Information Technology - Undergraduate Final Year Projects 

Files in This Item:
File SizeFormat 
fulltext.html164 BHTMLView/Open
Show full item record


Items in Digital CityU Collections are protected by copyright, with all rights reserved, unless otherwise indicated.

Send feedback to Library Systems
Privacy Policy | Copyright | Disclaimer