Please use this identifier to cite or link to this item:
http://dspace.cityu.edu.hk/handle/2031/477
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Wong, Chi Leung | |
dc.date.accessioned | 2006-01-20T03:29:06Z | |
dc.date.accessioned | 2017-09-19T08:50:37Z | |
dc.date.accessioned | 2019-02-12T06:54:22Z | - |
dc.date.available | 2006-01-20T03:29:06Z | |
dc.date.available | 2017-09-19T08:50:37Z | |
dc.date.available | 2019-02-12T06:54:22Z | - |
dc.date.issued | 2004 | |
dc.identifier.other | 2004cswcl876 | |
dc.identifier.uri | http://144.214.8.231/handle/2031/477 | - |
dc.description.abstract | Currently almost every computer game applies the 3D technology. Whatever it is a first person shooting game or real time strategy game, or even an board chess game also take use of this technique to render a 3D chess. Obviously, it becomes a very popular topic in real time 3D game development. A real time 3D computer game basically is a computer game which consist of some three dimensional rendering in real time. In such kind of game, usually player will control a 3D character and interact with the other objects in the virtual environment. Beside of the 3D issue, a computer game also needs other techniques like input control, collision detection, physical calculation and artificial intelligent. This project is aim to develope a real time 3D computer game that can show the features that mentioned before. In this project, I will firstly have a brief introduction on my objectives. Then I will show you the surveys that I did around this topic. After that, I will have a implementation, explanation and some analysis. Finally there is a summary of achievements and some possible extensions in this project. | en |
dc.format.extent | 164 bytes | |
dc.format.mimetype | text/html | |
dc.rights | This work is protected by copyright. Reproduction or distribution of the work in any format is prohibited without written permission of the copyright owner. | |
dc.rights | Access is restricted to CityU users. | |
dc.title | Real time 3D computer game (characteristic, emotion and behavior simulation) | en |
dc.contributor.department | Department of Computer Science | en |
dc.description.supervisor | Dr. Lau, Rynson W H. First Reader: Wong, Helena. Second Reader: Mong, Florence | en |
Appears in Collections: | Computer Science - Undergraduate Final Year Projects |
Files in This Item:
File | Size | Format | |
---|---|---|---|
fulltext.html | 164 B | HTML | View/Open |
Items in Digital CityU Collections are protected by copyright, with all rights reserved, unless otherwise indicated.