Please use this identifier to cite or link to this item:
http://dspace.cityu.edu.hk/handle/2031/4796
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Chow, Ricky Ying Kit (周英傑) | |
dc.date.accessioned | 2007-10-05T07:05:59Z | |
dc.date.accessioned | 2017-09-19T08:28:39Z | |
dc.date.accessioned | 2019-01-22T03:47:45Z | - |
dc.date.available | 2007-10-05T07:05:59Z | |
dc.date.available | 2017-09-19T08:28:39Z | |
dc.date.available | 2019-01-22T03:47:45Z | - |
dc.date.issued | 2007 | |
dc.identifier.other | 2007eecyk362 | |
dc.identifier.other | ee2007-4281-cyk362 (OAPS) | |
dc.identifier.uri | http://144.214.8.231/handle/2031/4796 | - |
dc.description | Nominated as OAPS (Outstanding Academic Papers by Students) paper by Department in 2007-08. | |
dc.description.abstract | In spite of recent great advances in computer gaming industry, the artificial intelligence (AI) ability of present day games is still weak and not desirable. AI usually consists of cheating by the computer or is hard coded with no learning ability. Developing good AI techniques that is intelligent, entertaining to the players, and with good learning ability is a subject of great interest in both the academic community and the industry. This project develops a three dimensional role-playing (RPG) action game about a player fighting a small group of monsters using recent computer graphics techniques such as bill boarding and ray picking. A neural network (NN) approach is developed to train the monsters in the game. The behaviour of the player is used to train the monsters using online learning of the weights of the network. The developed game demonstrates the ability to learn interesting manoeuvres used by human players to attack or defend against the monsters. | en |
dc.rights | This work is protected by copyright. Reproduction or distribution of the work in any format is prohibited without written permission of the copyright owner. | |
dc.rights | Access is unrestricted. | |
dc.subject | Computer games -- Design. | |
dc.subject | Computer games -- Programming. | |
dc.subject | Computer graphics. | |
dc.subject | Artificial intelligence. | |
dc.title | AI role playing game development | en |
dc.contributor.department | Department of Electronic Engineering | en |
dc.description.supervisor | Supervisor: Dr. Yuen, S Y. ; Assessor: Dr. So, H C | en |
Appears in Collections: | Electrical Engineering - Undergraduate Final Year Projects OAPS - Dept. of Electrical Engineering |
Files in This Item:
File | Size | Format | |
---|---|---|---|
fulltext.html | 153 B | HTML | View/Open |
Items in Digital CityU Collections are protected by copyright, with all rights reserved, unless otherwise indicated.