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DC Field | Value | Language |
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dc.contributor.author | Wong, Kam Cheung | |
dc.date.accessioned | 2006-01-20T03:30:14Z | |
dc.date.accessioned | 2017-09-19T08:51:29Z | |
dc.date.accessioned | 2019-02-12T06:53:42Z | - |
dc.date.available | 2006-01-20T03:30:14Z | |
dc.date.available | 2017-09-19T08:51:29Z | |
dc.date.available | 2019-02-12T06:53:42Z | - |
dc.date.issued | 2004 | |
dc.identifier.other | 2004cswkc470 | |
dc.identifier.uri | http://144.214.8.231/handle/2031/479 | - |
dc.description.abstract | Computer Animation nowadays plays an important role in many industries such as films, generics, advertising, architecture, and computer games. Among hundreds of issues about 3D computer animation, real-time simulation of artificial life is one of the most heated and complicated topics. This is a big topic that includes perception modeling, locomotion, behaviors modeling and physical environment calculation, etc. Therefore, it is worth to investigate those issues. This projects aims to investigate wildly used methodologies in development of artificial life, such as keyframing, physical-based approaches in cloth modeling and collision detection strategies. Based on those methodologies, we would like to explain the procedure of creating realistic computational goldfish. | en |
dc.format.extent | 164 bytes | |
dc.format.mimetype | text/html | |
dc.rights | This work is protected by copyright. Reproduction or distribution of the work in any format is prohibited without written permission of the copyright owner. | |
dc.rights | Access is restricted to CityU users. | |
dc.title | Virtual goldfish | en |
dc.contributor.department | Department of Computer Science | en |
dc.description.supervisor | Lau Rynson. First Reader : Wong Helena. Second Reader: Chun Andy | en |
Appears in Collections: | Computer Science - Undergraduate Final Year Projects |
Files in This Item:
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fulltext.html | 164 B | HTML | View/Open |
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