|
CityU Institutional Repository >
Student Final Year Projects >
Electronic Engineering - Undergraduate Final Year Projects >
Please use this identifier to cite or link to this item:
http://hdl.handle.net/2031/4802
|
| Title: | 3D rendering using a hemishperical basis |
| Authors: | Hui, Kai Hei |
| Department: | Department of Electronic Engineering |
| Issue Date: | 2007 |
| Supervisor: | Supervisor: Dr. Leung, Andrew C S. Assessor: Dr. Fong, Anthony S S |
| Abstract: | Illuminating 3-Dimension objects under a distant environment is a very time-consuming process. Using spherical harmonic (SH) to represent the reflectance property is a technique for reducing the huge number of shading calculations.
A study on using the SH basis to represent the reflectance, including the visibility, of surface elements and the lighting environment was carried out. Based on the visual C++ 6.0 platform (OpenGL language) and Cg platform, a hardware shading engine for diffuse surfaces with visibility has been built.
In my study, the number of SH coefficients for rendering is varied. The visual result shows that using 25-49 SH coefficients can only simulate a very rough shadow effect. Using 81 SH coefficients can obtain an acceptable shadow effect. Finally, several factors that affect the rendering quality were discussed. |
| Appears in Collections: | Electronic Engineering - Undergraduate Final Year Projects
|
Items in CityU IR are protected by copyright, with all rights reserved, unless otherwise indicated.
|