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|Authors:||Lam, Chi Hang|
|Department:||Department of Electronic Engineering|
|Supervisor:||Supervisor: Dr. Leung, Andrew C S.; Assessor: Dr. Lau, Ricky W H|
|Abstract:||Texture is an important topic because it can reproduce the realism of the physical world. In this project, a simple, efficient algorithm is implemented for realistic texture synthesis. This algorithm is easy to use and only requires a sample texture and a random noise image as inputs. It synthesizes the noise image using fixed neighborhood searching, and generates a new image of arbitrary size with appearance similar to the sample texture. There are three methods to implement the algorithm which are Single-resolution, Multi-resolution, which are based on Fast Texture Synthesis by Wei and Levoy and a Multi-resolution partial searching algorithm is proposed to speed up the synthesis process. Also, the algorithm is applied in some applications such as photo editing and Texture Transfer.|
|Appears in Collections:||Electronic Engineering - Undergraduate Final Year Projects|
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