City University of Hong Kong
DSpace
 

CityU Institutional Repository >
4_Student Final Year Projects >
Electronic Engineering - Undergraduate Final Year Projects >

Please use this identifier to cite or link to this item: http://hdl.handle.net/2031/4809

Title: Texture synthesis
Authors: Lam, Chi Hang
Department: Department of Electronic Engineering
Issue Date: 2007
Supervisor: Supervisor: Dr. Leung, Andrew C S.; Assessor: Dr. Lau, Ricky W H
Abstract: Texture is an important topic because it can reproduce the realism of the physical world. In this project, a simple, efficient algorithm is implemented for realistic texture synthesis. This algorithm is easy to use and only requires a sample texture and a random noise image as inputs. It synthesizes the noise image using fixed neighborhood searching, and generates a new image of arbitrary size with appearance similar to the sample texture. There are three methods to implement the algorithm which are Single-resolution, Multi-resolution, which are based on Fast Texture Synthesis by Wei and Levoy and a Multi-resolution partial searching algorithm is proposed to speed up the synthesis process. Also, the algorithm is applied in some applications such as photo editing and Texture Transfer.
Appears in Collections:Electronic Engineering - Undergraduate Final Year Projects

Files in This Item:

File SizeFormat
fulltext.html164 BHTMLView/Open

Items in CityU IR are protected by copyright, with all rights reserved, unless otherwise indicated.

 

Valid XHTML 1.0!
DSpace Software © 2013 CityU Library - Send feedback to Library Systems
Privacy Policy · Copyright · Disclaimer