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Please use this identifier to cite or link to this item: http://hdl.handle.net/2031/4953

Title: Dynamic radiosity on multi-resolution models
Other Titles: Ji yu duo fen bian lu mo xing de dong tai fu she du suan fa yan jiu
基于多分辨率模型的動態輻射度算法研究
Authors: Xiao, Hui (肖慧)
Department: Dept. of Computer Science
Degree: Master of Philosophy
Issue Date: 2007
Publisher: City University of Hong Kong
Subjects: Computer graphics
Image processing -- Digital techniques
Radiosity
Virtual reality
Notes: CityU Call Number: T385.X535 2007
Includes bibliographical references (leaves 84-86)
Thesis (M.Phil.)--City University of Hong Kong, 2007
iv, 86 leaves : ill. ; 30 cm.
Type: Thesis
Abstract: Radiosity is widely applied in the areas of architectural and lighting design, 3D games, or outdoor scene illuminations. It is a view independent global illumination solution that produces a realistic image of the real world. However, most existing global illumination methods are computationally very expensive when handling dynamic scenes, in which more than one object is undergoing geometric transformation. Hence, they are not suitable for use in interactive environments. To solve this problem, we propose the Dynamic Radiosity method to provide an interactive update solution for radiosity, to handle dynamic environments with diverse conditions of dynamic objects. In our research, we engage multi‐resolution modeling into radiosity to accelerate computing the energy interactions among the objects. It mainly concerns with how to redistribute the patch radiosities computed at one resolution of the object model to another resolution, while guaranteeing the overall energy conservation. The framework and key techniques are illustrated in this thesis, and with the basic experiments, it is shown that dynamic radiosity is typically suitable for supporting realistic rendering in applications that require interactive rendering frame rate. Meanwhile, it is the first approach to handle scenes with simultaneous motions of multiple dynamic objects, even with invisible ones. It is achieved by the prioritized update decision that we have developed, which concerns with scene geometry and object attributes.
Online Catalog Link: http://lib.cityu.edu.hk/record=b2217943
Appears in Collections:CS - Master of Philosophy

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