|
|
CityU Institutional Repository >
CityU Electronic Theses and Dissertations >
ETD - Dept. of Electronic Engineering >
EE - Doctor of Philosophy >
Please use this identifier to cite or link to this item:
http://hdl.handle.net/2031/5207
|
| Title: | Function approximation for lighting property |
| Other Titles: | Fan han bi jin yong zuo zhao ming te xing 泛函逼近用作照明特性 |
| Authors: | Lam, Ping Man (林炳文) |
| Department: | Department of Electronic Engineering |
| Degree: | Doctor of Philosophy |
| Issue Date: | 2007 |
| Publisher: | City University of Hong Kong |
| Subjects: | Approximation theory. Lighting. |
| Notes: | xix, 150 leaves : ill. 30 cm. Thesis (Ph.D.)--City University of Hong Kong, 2007. Includes bibliographical references (leaves 139-150) CityU Call Number: QA221 .L36 2007 |
| Type: | thesis |
| Abstract: | To relight an object under various illumination conditions, we need to model the
reflectance property of its surface elements. Mathematically, the reflectance property
of a surface element is a spherical function. Its input domain is the spherical surface
and the output range is the set of real numbers. To facilitate the relighting process,
we usually use a spherical basis, either in discrete or continuous form, to approximate
the spherical functions. This thesis addresses several issues in the approximation
process.
Firstly, the spherical harmonic (SH) approach is the conventional method for representing
the low frequency lighting effects. In this approach, a spherical function is
approximated as a weighted sum of SH basis functions. However, under some conditions,
the estimated SH coefficients are very sensitive to quantization noise. To reduce
the noise sensitivity, we will investigate how the magnitude of SH coefficients affects
the rendering results when the estimated SH coefficients are quantized. Afterwards,
two fast fitting methods, namely constrained least square (CLS) and constrained eigen
basis (CEB) method, for estimating the noise-resistant SH coefficients are proposed.
CLS is developed based on the regularization used in neural network community
while CEB is developed by considering the eigen decomposition of SH basis functions.
They can effectively control the magnitude of the estimated SH coefficients,
and hence suppress the rendering artifacts. Secondly, to preserve all-frequency lighting effects, we need to use the wavelet representation.
However, the conventional discrete cubemap based wavelet approach has
an uneven sampling problem. To ensure all sampling values are fully utilized, we need
to have an efficient discrete spherical wavelet which can evenly digitize the spherical
surface. This thesis proposes an icosahedron spherical wavelet (ISW) approach. We
use the relighting of an illumination adjustable image (IAI) under time-varying distant
lighting environment as an example to demonstrate the effectiveness of the ISW
approach. The proposed ISW approach provides uniform sampling points distributed
over the spherical domain, thus we can efficiently handle high-frequency variations
locally.
While the SH approach produces smooth and pleasant rendering effects, it fails
to capture high-frequency lighting effects such as shadow. The discrete spherical
wavelet approach successfully captures high-frequency lighting effects under distant
environment. It may introduce visual artifact for local illumination such as a point
source or equivalently when the distant environment contains a small dominant region.
Therefore, at the end of this thesis, a novel multiscale spherical radial basis function
(MSRBF) representation is proposed.
The proposed MSRBF approach is developed based on the classical radial basis
function (RBF) approach used in the pattern recognition community. In pattern
recognition or neural networks, the input dimension is usually much greater than
two. Therefore, it is difficult for us to extend the RBF approach to a multiscale
manner. However, in the representation of a spherical function, the input domain is a
2D spherical surface. As a result, we can effectively develop MSRBF basis functions
distributed over the spherical surface.
The proposed MSRBF approach can capture all-frequency lighting effects without
introducing noticeable visual artifact. Besides, all basis functions in the MSRBF
approach have the same mathematical form. They can be efficiently evaluated and achieve the real-time rate required in time-critical applications. The proposed MSRBF
approach is fully scalable. Reducing the number of basis functions can be simply
achieved by dropping less important (detail) basis functions. Hence the rendering
can be progressive and adaptive to the computation power of the host machine. No
re-estimation of coefficients is needed. While most of the existing works mainly focus
on the realistic rendering under distant environment, practical applications like games
still strongly rely on local illumination. The proposed MSRBF approach supports
both distant environment and the hypothetical local illumination without affecting
its visual quality and computational efficiency. |
| Online Catalog Link: | http://lib.cityu.edu.hk/record=b2268751 |
| Appears in Collections: | EE - Doctor of Philosophy
|
Items in CityU IR are protected by copyright, with all rights reserved, unless otherwise indicated.
|