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Please use this identifier to cite or link to this item: http://dspace.cityu.edu.hk/handle/2031/5884
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dc.contributor.authorSiu, Yun Faien_US
dc.date.accessioned2010-11-10T05:49:24Z
dc.date.accessioned2017-09-19T08:50:42Z
dc.date.accessioned2019-02-12T06:52:56Z-
dc.date.available2010-11-10T05:49:24Z
dc.date.available2017-09-19T08:50:42Z
dc.date.available2019-02-12T06:52:56Z-
dc.date.issued2010en_US
dc.identifier.other2010cssyf216en_US
dc.identifier.urihttp://144.214.8.231/handle/2031/5884-
dc.description.abstractWhile a lot of people have heard about “distance learning” or “distance education”, elearning nowadays is a new term which enables knowledge transfer in a completely different way. Not only students, children in kindergartens also benefit from IT technologies. Since education raises the demands for e-learning platforms for children, tremendous amount of applications have been created for this purpose. This trend also leads business enterprises to investigate on different e-learning materials creation tools, especially when game-based learning has become a trend in children’s learning. Today, there are a plenty of learning games creation tools available on web. However, each platform has its specific formats and standards which impede the reusability, customizability and interoperability of the created learning materials. It then gives rise to the need of an environment for easier creation and maintenance of such learning game materials. To cope with existing needs, a flexible environment based on framework LCMS (Learning Content Management System) is created in this project. LCMS is a framework that provides a platform to create, modify and deliver the learning contents. By applying popular question types and structured Web Services for flash communication, this environment creates a fast and effective way to make learning games for teachers and standardizes a formal data linkage into flash for educational games developers. As children education put much emphasis on vocabulary learning, this project development will focus on the construction of a development portal for two purposes: (1) To help developers to construct words teaching games and (2) to help teachers to maintain and share learning contents. The main functions of the platform are to provide an API and vocabulary management facilities for programmers and teachers to create their own words learning games. These will be achieved by developing a LCMS structured authoring portal and learning object repository.en_US
dc.rightsThis work is protected by copyright. Reproduction or distribution of the work in any format is prohibited without written permission of the copyright owner.en_US
dc.rightsAccess is restricted to CityU users.en_US
dc.subjectE-learning Technologies
dc.subjectGame-based Learning
dc.subjectGame-based Learning
dc.subjectLearning Management System
dc.subjectLearning Content Management System
dc.subjectWeb 2.0 Technologies
dc.subjectXML Web Services
dc.titleLCMS for Online Vocabulary Education - A Developers' Portalen_US
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.description.supervisorSupervisor:Dr. Wong, Helena T.F.; First Reader: Dr. Leung, Howard Wing Ho; Second Reader: Prof. Deng, Xiao Tieen_US
Appears in Collections:Computer Science - Undergraduate Final Year Projects 

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