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|Title: ||Texture generation|
|Authors: ||Ng, Kai Chun|
|Department: ||Department of Electronic Engineering|
|Issue Date: ||2010|
|Supervisor: ||Supervisor: Dr. Leung, Andrew C S; Assessor: Dr. Siu, Timothy Y M|
|Abstract: ||This project title is texture generation. It is going to develop a fast texture generation method for image editing or texture mapping. Most of the people use Facebook to publish or share their photos with their friends. Before uploading the photos, they would like to do some photo editing to recover some part of the image or remove some not useful information in the photo. Photoshop or other image editing tools only provide sample tools, such as pen or brush for user to draw back the texture they want, or the replacing texture by "Copy and Paste" manually. There is no edge handling to match the background pattern in "Copy and Paste". Filling a large area with a flat color makes the photo very ugly. Most of us do not know how to use Photoshop and are not good in drawing for photo editing, so we need to find a faster way to recover photo by matching pattern. To solve this problem, a program is constructed to fill and match the pattern by texture generation method. User can input a processing image. An input texture is loaded into the program or it can be selected from inside the processing photo. After that, the processing region can be recovered automatically. The user does not need any drawing skill or programming technique to finish their job in a faster and easier way.
This texture generation method can be applied to video with frame-by-frame to remove the objects in video.|
|Appears in Collections:||Electronic Engineering - Undergraduate Final Year Projects|
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