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Please use this identifier to cite or link to this item: http://hdl.handle.net/2031/598

Title: 3D human modeling and animation
Authors: Mok, Lin Leung
Department: Department of Computer Engineering and Information Technology
Issue Date: 2002
Supervisor: Dr. Chan K L. Assessor: Dr. Lau Ricky W H
Abstract: For Internet users who are interested in 3D graphics, they may dissatisfy in finding high quality 3D graphics in the Internet. Since without using a workstation with high level of configuration, it is expensive and time consuming to build up a 3D model, especially for a human model. In this project, we aim to provide a 3D human model with animation that is saved in small files. The users can save time to download and executed the program in their computers. Moreover, the program can be executed interactively on-line using relatively low processing time. Although Broadband service becomes more and more popular, due to the high service charges, still many users have to cope with the 56K modem. The Non-Uniform Rational B-Spline (NURBS) modeling technique meets exactly these demands. Therefore, NURBS technique for the human body modeling, Mesh for the human head modeling, Virtual Reality Modeling Language (VRML) for the modeling language, and JavaScript for the programming language, are used in this project. Human modeling and animation are carried out on each constituent part, including head and neck, arms and hands, chest and abdomen, legs and feet. Several actions such as walking, running, sit up and basketball playing are designed. A control panel is provided for the users to choose their desired actions and the mode of action.
Appears in Collections:Computer Engineering & Information Technology - Undergraduate Final Year Projects

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