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|Title:||Intelligent controller for the ghost team in the Ms. PacMan game|
|Authors:||Kwok, Jenny Ching Man|
|Department:||Department of Electronic Engineering|
|Supervisor:||Supervisor: Dr. Sung, Albert C W; Assessor: Prof. Chen, Jie|
|Abstract:||The aim of this project is to control the ghost team so as to minimize the score obtained by Ms Pac-Man in the game. We only focus on how to capture Ms Pac-Man as fast as possible. A capturing algorithm is used in order to determine if the ghost team can have a guaranteed success to capture Ms. Pac-Man collaboratively. The algorithm is based on the idea of breath-first search in a tree data structure. A tree is built and searched during the calculation. The location of Ms Pac-Man is the root of tree. The children are the connected vertices of that location. If there is any ghost that can reach a certain vertex before Ms Pac-Man can, it will be assigned to that vertex. If all leaf nodes are occupied by ghosts, a collaborative capturing strategy is found. The algorithm proceeds level by level. If a capturing strategy has not been found, the tree will extend from unoccupied vertices and search continuously until the algorithm finds out a capturing strategy or number of leaf nodes is more than number of non-edible ghosts. This algorithm is implemented in an open-source platform of the Ms. Pac-Man game and its performance is evaluated. The ghost team using this algorithm eats Ms Pac-Man effectively and efficiently.|
|Appears in Collections:||Electronic Engineering - Undergraduate Final Year Projects|
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