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http://dspace.cityu.edu.hk/handle/2031/8329
Full metadata record
DC Field | Value | Language |
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dc.contributor.author | Charrieras, Damien | en_US |
dc.date.accessioned | 2016-03-10T01:07:16Z | |
dc.date.accessioned | 2017-09-19T08:23:03Z | |
dc.date.accessioned | 2019-01-22T03:04:11Z | - |
dc.date.available | 2016-03-10T01:07:16Z | |
dc.date.available | 2017-09-19T08:23:03Z | |
dc.date.available | 2019-01-22T03:04:11Z | - |
dc.date.issued | 2016-03-10 | |
dc.identifier.uri | http://144.214.8.231/handle/2031/8329 | - |
dc.description.abstract | To explore alternative approaches to video games and to assess the importance of using different conceptual tools drawn from cultural and critical theories. This helps students to make sense of the contemporary phenomena pertaining to video games (in and out what is usually considered as video games) in a new way that challenges the pre-existing conceptions that students have about what video games are. | en_US |
dc.rights | This work is protected by copyright. Reproduction or distribution of the work in any format is prohibited without written permission of the copyright owner. | en_US |
dc.rights | Access is restricted to CityU users. | en_US |
dc.title | Whose game is it anyway? Interactive games, from mainstream to underground practices: industries-indies-artists-hackers-fan. | en_US |
dc.contributor.department | School of Creative Media (SCM) | en_US |
dc.contributor.principalInv | Charrieras, Damien | en_US |
dc.date.commencement | 01/01/2013 | en_US |
dc.date.completion | 08/10/2015 | en_US |
dc.identifier.projectno | 6000436 | en_US |
Appears in Collections: | Teaching Development Grant Projects |
Files in This Item:
File | Size | Format | |
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final_report.html | 154 B | HTML | View/Open |
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