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|Title:||Mathematics Learning Mobile Application (iOS, game-based)|
|Authors:||Li, Yuen Yau|
|Department:||Department of Computer Science|
|Supervisor:||Supervisor: Dr. Tan, Chee Wei; First Reader: Dr. Xu, Hong Henry; Second Reader: Prof. Wang, Jun|
|Abstract:||Mobile learning has become more popular nowadays and thus an effective way to facilitate studies. This project intends to design an educational application regarding mathematic concepts on iOS platform. It is targeted for primary school students for self-learning purpose. Unlike other typical mathematic mobile game, this application focus on being educational. Not only detail concept explanation will be included in the application, but also digitalized mathematical or logical puzzles related to those mathematic concepts. Development tools for this application is XCode, programming language Swift is used. Adobe Photoshop is used for designing the user interface. The content of the application focus on primary school mathematics curriculum in Hong Kong. Some major concept such as "Area and Volume", "Basic Algebra", "Shape and Symmetry", "Time", "General Fraction", "Direction and Scale Drawing" is included. The content is divided into two parts, detail explanation and math puzzles. While math and logical puzzles are provided in separated pages. A game named "Make It Zero" is specifically designed for this project. Other traditional puzzles such as volume puzzle, match relocation are digitalized so that they are more lively and easier for user to process the solution.|
|Appears in Collections:||Computer Science - Undergraduate Final Year Projects |
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