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Full metadata record
DC Field | Value | Language |
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dc.contributor.author | Cheung, Tsz Ho | en_US |
dc.date.accessioned | 2020-01-16T02:30:52Z | - |
dc.date.available | 2020-01-16T02:30:52Z | - |
dc.date.issued | 2019 | en_US |
dc.identifier.other | 2019cscth934 | en_US |
dc.identifier.uri | http://dspace.cityu.edu.hk/handle/2031/9217 | - |
dc.description.abstract | Young students often find learning in school boring and have a low motivation on it, but gaming which is an interesting and attractive learning method is not believed to be helpful. The Bridg-it game is one of the example. Through competing with the antagonist, the predictive thinking which can not be improved in normal lessons should be able to ameliorate. However, the game is still in the early stage of develop. It is not completed and has much areas that are needed to improve. In this project, it is focused on further developing the app in order to enhance the user experience and as a result attract more players. The limitations are revised and a new gaming feature is added. Stages of erasing connectable nodes are added which makes the game more challenging and strategic. | en_US |
dc.rights | This work is protected by copyright. Reproduction or distribution of the work in any format is prohibited without written permission of the copyright owner. | en_US |
dc.rights | Access is restricted to CityU users. | en_US |
dc.title | Bridg-it | en_US |
dc.contributor.department | Department of Computer Science | en_US |
dc.description.supervisor | Supervisor: Dr. Tan, Chee Wei; First Reader: Dr. Li, Zhenjiang; Second Reader: Dr. Xu, Hong Henry | en_US |
Appears in Collections: | Computer Science - Undergraduate Final Year Projects |
Files in This Item:
File | Size | Format | |
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fulltext.html | 148 B | HTML | View/Open |
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