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Please use this identifier to cite or link to this item: http://dspace.cityu.edu.hk/handle/2031/9717
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dc.contributor.authorLindborg, PerMagnusen_US
dc.date.accessioned2024-10-25T09:46:04Z-
dc.date.available2024-10-25T09:46:04Z-
dc.date.issued2024-10-25en_US
dc.identifier.urihttp://dspace.cityu.edu.hk/handle/2031/9717-
dc.description.abstract(original application) Good quality listening is central to learning sound technologies. Currently, undergraduate students at the School of Create Media (SCM) mostly focus on content creation using ready-made tools (e.g. digital audio workstations, fixed studio setups, instruments…) and they rely far too much on cheap earbuds and headphones. The PI’s previous research has shown the large variation in price and attractiveness of commercial earbuds in relation to their acoustic performance. Generally speaking, low-quality listening equipment is inadequate to building an understanding of sound perception and cognition. Students need easy access to quality sound equipment, especially for surround reproduction, so as not tolimit their creative imagination when it comes to designing spatial sound, both in physical and virtual environments.en_US
dc.titleA Hardware-Software Toolkit for Exploring and Learning Spatial Sounden_US
dc.contributor.departmentSchool of Creative Media (SCM)en_US
dc.contributor.principalInvLindborg, PerMagnusen_US
dc.date.commencementJan-2022en_US
dc.date.completionJun-2023en_US
dc.identifier.projectno6000788en_US
Appears in Collections:Teaching Development Grant Projects

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