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Title: 3D karate fighting game
Authors: Tse, Chiu Yung
Department: Department of Computer Engineering and Information Technology
Issue Date: 2005
Supervisor: Dr. Komura Taku. Assessor: Dr. Rynson Lau
Abstract: The objective of this project is to develop a virtual reality fighting game. It consists of computer animation and artificial intelligent. This report presents technique for capturing motion of player and implementation of computer opponent. Besides, the skills of real-time capture and virtual reality are applied. By tracking the player's movements in real-time using a motion capture device, the character in the game follows the player's motion. The game can perform some sensible karate motions under different fighting situation.
Appears in Collections:Computer Engineering & Information Technology - Undergraduate Final Year Projects

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