Please use this identifier to cite or link to this item:
Title: Game engine development
Authors: Leung, Wai Kei
Department: Department of Computer Engineering and Information Technology
Issue Date: 2005
Supervisor: Dr. Lau Ricky W H. Assessor: Dr. Yuen Kelvin S Y
Abstract: In the project, the developed game engine is specified for first personal shooting game. In the game engine, a player can choose a character (model) and a level to play with. It provides a battle field for multi-player through network and supports up to 8 players at the same time. A basic control system is developed which supports attack, jump, walking upstairs, changing viewing angles and switching weapons. A basic weapon system is developed which supports 2 types of weapons. They are rocket and fire gun. There is also a particle system used to generate fire and explosion.
Appears in Collections:Computer Engineering & Information Technology - Undergraduate Final Year Projects

Files in This Item:
File SizeFormat 
fulltext.html164 BHTMLView/Open

Items in Digital CityU Collections are protected by copyright, with all rights reserved, unless otherwise indicated.