|
CityU Institutional Repository >
Student Final Year Projects >
Computer Engineering & Information Technology - Undergraduate Final Year Projects >
Please use this identifier to cite or link to this item:
http://hdl.handle.net/2031/363
|
| Title: | Game engine development |
| Authors: | Leung, Wai Kei |
| Department: | Department of Computer Engineering and Information Technology |
| Issue Date: | 2005 |
| Supervisor: | Dr. Lau Ricky W H. Assessor: Dr. Yuen Kelvin S Y |
| Abstract: | In the project, the developed game engine is specified for first personal shooting game. In the game engine, a player can choose a character (model) and a level to play with. It provides a battle field for multi-player through network and supports up to 8 players at the same time. A basic control system is developed which supports attack, jump, walking upstairs, changing viewing angles and switching weapons. A basic weapon system is developed which supports 2 types of weapons. They are rocket and fire gun. There is also a particle system used to generate fire and explosion. |
| Appears in Collections: | Computer Engineering & Information Technology - Undergraduate Final Year Projects
|
Items in CityU IR are protected by copyright, with all rights reserved, unless otherwise indicated.
|