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|Title: ||Real time 3D computer game (characteristic, emotion and behavior simulation)|
|Authors: ||Wong, Chi Leung|
|Department: ||Department of Computer Science|
|Issue Date: ||2004|
|Supervisor: ||Dr. Lau, Rynson W H. First Reader: Wong, Helena. Second Reader: Mong, Florence|
|Abstract: ||Currently almost every computer game applies the 3D technology. Whatever it is a first
person shooting game or real time strategy game, or even an board chess game also take use
of this technique to render a 3D chess. Obviously, it becomes a very popular topic in real time
3D game development.
A real time 3D computer game basically is a computer game which consist of some three
dimensional rendering in real time. In such kind of game, usually player will control a 3D
character and interact with the other objects in the virtual environment. Beside of the 3D issue,
a computer game also needs other techniques like input control, collision detection, physical
calculation and artificial intelligent.
This project is aim to develope a real time 3D computer game that can show the features that
In this project, I will firstly have a brief introduction on my objectives. Then I will show you
the surveys that I did around this topic. After that, I will have a implementation, explanation
and some analysis. Finally there is a summary of achievements and some possible extensions
in this project.|
|Appears in Collections:||Computer Science - Undergraduate Final Year Projects|
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