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Please use this identifier to cite or link to this item:
http://hdl.handle.net/2031/477
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| Title: | Real time 3D computer game (characteristic, emotion and behavior simulation) |
| Authors: | Wong, Chi Leung |
| Department: | Department of Computer Science |
| Issue Date: | 2004 |
| Supervisor: | Dr. Lau, Rynson W H. First Reader: Wong, Helena. Second Reader: Mong, Florence |
| Abstract: | Currently almost every computer game applies the 3D technology. Whatever it is a first
person shooting game or real time strategy game, or even an board chess game also take use
of this technique to render a 3D chess. Obviously, it becomes a very popular topic in real time
3D game development.
A real time 3D computer game basically is a computer game which consist of some three
dimensional rendering in real time. In such kind of game, usually player will control a 3D
character and interact with the other objects in the virtual environment. Beside of the 3D issue,
a computer game also needs other techniques like input control, collision detection, physical
calculation and artificial intelligent.
This project is aim to develope a real time 3D computer game that can show the features that
mentioned before.
In this project, I will firstly have a brief introduction on my objectives. Then I will show you
the surveys that I did around this topic. After that, I will have a implementation, explanation
and some analysis. Finally there is a summary of achievements and some possible extensions
in this project. |
| Appears in Collections: | Computer Science - Undergraduate Final Year Projects
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