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|Title:||AI role playing game development|
|Authors:||Chow, Ricky Ying Kit (周英傑)|
|Department:||Department of Electronic Engineering|
|Supervisor:||Supervisor: Dr. Yuen, S Y. ; Assessor: Dr. So, H C|
|Subjects:||Computer games -- Design.|
Computer games -- Programming.
|Description:||Nominated as OAPS (Outstanding Academic Papers by Students) paper by Department in 2007-08.|
|Abstract:||In spite of recent great advances in computer gaming industry, the artificial intelligence (AI) ability of present day games is still weak and not desirable. AI usually consists of cheating by the computer or is hard coded with no learning ability. Developing good AI techniques that is intelligent, entertaining to the players, and with good learning ability is a subject of great interest in both the academic community and the industry. This project develops a three dimensional role-playing (RPG) action game about a player fighting a small group of monsters using recent computer graphics techniques such as bill boarding and ray picking. A neural network (NN) approach is developed to train the monsters in the game. The behaviour of the player is used to train the monsters using online learning of the weights of the network. The developed game demonstrates the ability to learn interesting manoeuvres used by human players to attack or defend against the monsters.|
|Appears in Collections:||Electronic Engineering - Undergraduate Final Year Projects|
OAPS - Dept. of Electronic Engineering
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